about us

2001-2006

Perspective[S] was created by Romain Senatore – CEO – and Stéphane Kyles – CTO – after they met while they were students between 2001 and 2006 at the École des Beaux-Arts in Aix-en-Provence (France). The school was pioneer in arts and new technologies at the time in several fields of study (for instance arts or interactive new technologies). It incorporated different profile of students (scientists, engineers, artists…), giving them the opportunity to develop their skills, know-how and the willpower to keep working in this area.

perspective[s]-timeline-m2f

2006

To fulfil their international objectives, in 2006, they created a festival – Gamerz – to promote digital arts worldwide. The festival allows participants to present projects in 2D, 3D, animation, video, computer programming, performing arts and video mapping.

perspective[s]-timeline-nxgraphics

2013

In 2013, when NX Graphics Engine© was released, they founded Perspective[S] but kept working on the engine to upgrade it to the technological evolution. The first project of the company was the creation of a virtual visit of the Foundation Vasarely where the company had its first headquarters. Since the company and the team has kept growing.

perspective[s]-timeline-aix-seattle-prague
perspective[s]-timeline-beaux-arts-aix

2003

In 2003, because they wanted to share their passion for 3D, they created a non-profit – M2F Créations – to promote the creation and the diffusion of digital arts. M2F Créations gave them the opportunity to work on European projects, stimulating intercultural exchanges with international artists and European organizations.

perspective[s]-timeline-gamerz

2010

While they were working on their European project, they realized that there was a technological brick missing in multimedia engines. They couldn’t find an engine powerful enough to create their projects, therefore they decided to build one: NX Graphics Engine©. This new proprietary engine for programming allows to create projects in augmented reality, virtual reality and web 3D while it is compatible with existing software.

perspective[s]-timeline-vasarely

2015 – Nowaday

Perspective[S] has established its headquarters on the Technopôle de l’Arbois in 2015 as it is a key location in this area to promote innovation. This choice gave the company the opportunity to become an important operator in the area (Métropole Aix-Marseille Provence) and the French Tech. Today, the company has developed its workforce and opened a branch in Seattle and in Prague to respond to nationals and internationals demands.

perspective[s]-timeline-beaux-arts-aix

2001-2006

Perspective[S] was created by Romain Senatore – CEO – and Stéphane Kyles – CTO – after they met while they were students between 2001 and 2006 at the École des Beaux-Arts in Aix-en-Provence (France). The school was pioneer in arts and new technologies at the time in several fields of study (for instance arts or interactive new technologies). It incorporated different profile of students (scientists, engineers, artists…), giving them the opportunity to develop their skills, know-how and the willpower to keep working in this area.

perspective[s]-timeline-m2f

2003

In 2003, because they wanted to share their passion for 3D, they created a non-profit – M2F Créations – to promote the creation and the diffusion of digital arts. M2F Créations gave them the opportunity to work on European projects, stimulating intercultural exchanges with international artists and European organizations.

perspective[s]-timeline-gamerz

2006

To fulfil their international objectives, in 2006, they created a festival – Gamerz – to promote digital arts worldwide. The festival allows participants to present projects in 2D, 3D, animation, video, computer programming, performing arts and video mapping.

perspective[s]-timeline-nxgraphics

2010

While they were working on their European project, they realized that there was a technological brick missing in multimedia engines. They couldn’t find an engine powerful enough to create their projects, therefore they decided to build one: NX Graphics Engine©. This new proprietary engine for programming allows to create projects in augmented reality, virtual reality and web 3D while it is compatible with existing software.

perspective[s]-timeline-vasarely

2013

In 2013, when NX Graphics Engine© was released, they founded Perspective[S] but kept working on the engine to upgrade it to the technological evolution. The first project of the company was the creation of a virtual visit of the Foundation Vasarely where the company had its first headquarters. Since the company and the team has kept growing.

perspective[s]-timeline-aix-seattle-prague

2015 – Nowaday

Perspective[S] has established its headquarters on the Technopôle de l’Arbois in 2015 as it is a key location in this area to promote innovation. This choice gave the company the opportunity to become an important operator in the area (Métropole Aix-Marseille Provence) and the French Tech. Today, the company has developed its workforce and opened a branch in Seattle and in Prague to respond to nationals and internationals demands.

PERSPECTEAM

Our values

Loyalty and commitments

to our customers, suppliers and employees

perspective[s]-valeur

Exemplariness and team spirit

in all our actions

perspective[s]-valeur

Involvement and simplicity

in our daily work

perspective[s]-particule

Code of business conduct

Our business principles at PERSPECTIVE[S] are to respect our customers, our suppliers and our trading partners.

 

Our business ethic is core value to our company, this is why each of our employees have to respect good business practices in the work place.

Our code of business conduct is composed of 9 principles:

perspective[s]-engagement-rse

– Carry out a reponsible corporate conduct

 

– Respect the customers: transparancy and fight against corruption

 

– Respect fair competition rules

 

– Require the best from our partners

 

– Avoid any conflict of interest

 

-Respect working conditions: health and safety

 

– Protect internal, confidential and intellectual property of the information

 

– Save and keep financial and non-financial information

 

– Involve our stakeholders

Our commitment in CSR

PERSPECTIVE[S] is committed to the ISO 26000 through the pathway CEDRE from the region Provence Alpes Côte d’Azur (PACA).

 

The Corporate Social Responsibility (CSR) is a tool to improve the performance, the competitivity and the differentiation of the company.

Internal Reasons

 

Employees’s satisfaction in their working place,

 

Introducing dialogue and maintain trust,

 

Create a performing working environment

External Reasons

 

Taking into acount the considerations of suppliers, customers, competitors and trade union organisations,

 

Respect the environment,

 

Transparency for customers, financials partners, political authorities and communities.

Our management principles (Quality, Performance, Safety, Environment) that we implement in our production process and standards, are aimed at providing a high customer satisfaction, a safe framework, and a limited environmental impact.

Environmental commitments

PERSPECTIVE[S] has decided to integrate sustainable development in the work place. We want to control our impact toward the environment, to do so we often check and improve our practices.

– Decrease of greenhouse gases

 

– Reduction of fuel consumption

 

– Sorting of the waste and waste-to-energy conversion

 

– Involvement in circular economy

 

– Economies through energy optimisation

perspective[s]-technologie-responsable